Saturday, February 17, 2007

Scholars & Students

This post on A Compendium of Professorial Magic from The Little Professor makes me smile.

0-LEVEL PROFESSORIAL SPELLS
  • RENDER LEGIBLE. When cast on bluebooks, turns illegible cursive legible. Professors will be able to read illegible cursive written in pencil with a DC 12 Interpreter check.
  • STAPLE. Reminds Students to use the stapler in the department office before handing in papers. May be blocked if multiple Professors utilize the spell within +2 hours of each other.
  • DETECT BOREDOM. Allows Professors to pinpoint daydreaming Students. Professors at 0-Level can only Detect Boredom in students with two hit dice or less.
  • CAUSE PARTICIPATION. Provokes silent students into contributing to classroom discussion. Eliciting intelligent classroom discussion, however, requires a DC 10 Course Management check; DC 9 or less may produce random comments or out-of-place queries. Add 2 to the die roll for students with 3 hit dice or more; add 1 for each Professorial level over three. ...
1st-LEVEL PROFESSORIAL SPELLS
  • CAUSE STUDYING. +3 to Student Concentration and Reading rolls. May be blocked if cast on Friday nights, at the end of finals week, during Homecoming Week, or before Thanksgiving.
  • CANCEL MEETINGS. Professors at Level One may cancel department meetings only. (See Appendix 253 for a full list of levels and corresponding meetings.) This spell may be countered by another Professor's Spell of Urgency, and will always be blocked by a Department Chair's Reminder of Contractual Obligations. ...
2nd-LEVEL PROFESSORIAL SPELLS
  • CHARM CLASS. +3 to Professor's Charisma. If the spell is cast while returning graded exams or papers, Students receive +5 bonus to Resistance.
  • DETECT PLAGIARISM. All instances of plagiarism will be highlighted; recommended for use in conjunction with Accept Grades. If a paper has been plagiarized using books instead of Google, however, perform a DC 14 Professorial Dedication check. ...
3rd-LEVEL PROFESSORIAL SPELLS:
  • HAND OF TECHNOLOGY. Enables Professors to operate electronic equipment, including DVD players, Smart Carts, and projectors. Lasts for one class period.
  • SPEAK POP. Temporarily grants Professors knowledge of contemporary music, television, film, and video games. The Professor must perform a DC 13 Poseur check each time he or she makes an allusion; failure results in -8 Charisma rolls, plus +10 to Students' Resistance rolls.

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